Do you remember the classic board game where you have to go back and forth with your opponent deducing which characters on the board you’ve each selected? It’s still played by children today, and unfortunately by healthcare teams as well. Every day, healthcare teams are forced to play a game of “Guess Who?” is on-call if they do not have systems in place for role-based messaging.
Among the 12 greatest stressors in life, six revolve around healthcare issues. From loss of a loved one to pregnancy and even retirement, these events often involve interactions with healthcare services — interactions that can either add to an individual’s stress or, ideally, help alleviate it.
Healthcare around the world is constantly evolving. The amount of data being generated daily from every appointment and interaction, no matter how small or large, needs to be processed and analyzed in order to improve patient outcomes. The data must be accurate, stored, accessible and secure. Without a core infrastructure of smart IT, any outcomes are extremely challenging to generate, and data must be available in seconds for doctors to make life-saving decisions. The bottom line?
Philadelphia, PA – October 24th, 2022 – Goliath Technologies, a leader in end-user experience monitoring and troubleshooting software for hybrid cloud environments, announced a strategic partnership with Google to help businesses with a Google Enterprise license quickly identify and isolate the true root causes of IT performance issues, determining if it is related to Google ChromeOS & ChromeOS Flex devices or other components of their infrastructure by automatically and intelligently corre
Experience monitoring is a powerful tool and an advantage to any administrator. However, even with the tooling, sometimes the view isn’t always complete. Most monitoring tools focus only on the resources being accessed. Some bring in additional information about the hosting and networking those resources are on. But in any EUC solution, the device that is accessing is integral to the end-user experience.