Unreal MCP now speaks Sentry
Setting up crash reporting is rarely the most exciting part of shipping a game. Paste a DSN, flip a few checkboxes in Project Settings, turn on symbol upload, package a build, crash it on purpose and check that the event shows up in Sentry… It’s not hard to do (and important), but it’s the kind of work you’d happily hand off to someone else. With Unreal Engine 5.8, that someone else can be your coding agent.