The latest News and Information on DevOps, CI/CD, Automation and related technologies.
Testing is a vital part of the software development lifecycle. It plays an important role in the continuous integration/continuous deployment (CI/CD) pipeline, enabling developers to release dependable, resilient, and secure software consistently. There are many types of testing and testing methodologies: end-to-end testing, dynamic testing, integration testing, and others. This article focuses on component testing and unit testing.
Since the beginning, our community has been at the forefront of what we do. Over the years, we have been able to highlight the knowledge and talent of our community by showcasing tutorials submitted to us via Write For Us. As we reach the end of 2022, we wanted to highlight some of our top guides from the Civo community that were published throughout the year.
Continuous Delivery (CD) frameworks for Kubernetes, like the one created by Rancher with Fleet, are quite robust and easy to implement. Still, there are some rough edges you should pay attention to. Jobs deployment is one of those scenarios where things may not be straightforward, so you may need to stop and think about the best way to process them. We’ll explain here the challenges you may face and will give some tips about how to overcome them.
Productivity is a big topic. We all want to be more productive — and software developers in particular get put under the microscope. Interestingly, their work is also particularly difficult to measure and assess what “productive” even is. But we need to do it because we want developers to be more productive — and happier — because we want to achieve business goals together, better.
We recently partnered with GameCI to bridge the gap between CircleCI and the game development scene. This partnership brought forth the Unity orb, a reusable component of config you can plug into your CircleCI configuration file to build and test your Unity projects. For a while now, continuous integration and delivery have been part of the software development cookbook of several software houses and IT departments. However, this is often not the case in game development.
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