BugSplat's New Look
Today we're announcing BugSplat's new look to our customers via email. We've made some pretty significant updates, and we're excited to walk you through them.
Today we're announcing BugSplat's new look to our customers via email. We've made some pretty significant updates, and we're excited to walk you through them.
With 900 billion devices running on Windows 10, the future is bright for the Universal Windows Platform (UWP). UWP’s strength lies in its ability to adapt itself completely to the native user interface - whether that’s a computer, tablet, Xbox or IoT device. It’s a win-win; users get a consistent experience as they consume across devices, while developers get easier deployments.
Whether it’s a computer game, IoT device, or high-performance backend, chances are you’re using a native language to develop this application. Hands down, by far the most popular choices today for native application development are C and C++. Okay, maybe not the most popular, but definitely the most prevalent. Some might even say “inevitable.”
Application crashes have a significant impact on customer experience, which can adversely affect a company’s reputation and revenue. Error and crash reporting is a unique feedback mechanism that provides true data about the quality of their product. Developer teams that create games, mobile applications, IoT, and other high-performance applications need rich insights into application health to quickly and continuously fix software errors with minimal impact.
BugSplat now includes local variables and function arguments for our Windows Native, Unity, and Unreal C++ integrations. By including local variables and function arguments, we can provide another level of contextual information about the cause of your crash. This new feature may help reduce or eliminate the need to debug a crash report on your local development machine.