Session Replay for Unreal Engine: see the crash before the crash
You know the drill: a crash report lands in your queue with a pristine stack trace pointing at some innocent-looking function and absolutely no clue about what the player was actually doing. Were they mid-boss-fight? Alt-tabbing during a loading screen? Standing perfectly still in the tutorial? QA can’t repro it, the player’s bug report says “game crashed lol,” and you’re left staring at a callstack playing twenty questions with a core dump.