BugSplat

2003
Boulder, CO, USA

Latest News

Dec 3, 2019   |  By Joey P
Today we're announcing BugSplat's new look to our customers via email. We've made some pretty significant updates, and we're excited to walk you through them.
Sep 16, 2019   |  By BugSplat
BugSplat now includes local variables and function arguments for our Windows Native, Unity, and Unreal C++ integrations. By including local variables and function arguments, we can provide another level of contextual information about the cause of your crash. This new feature may help reduce or eliminate the need to debug a crash report on your local development machine.
Aug 23, 2019   |  By BugSplat 101
BugSplat can now (as of 23-August-2019) create an issue in Github issues from any crash report or StackKey. Github Issues is a popular issue/bug tracker used by teams everywhere in conjunction with their Github accounts. You can learn more about Github issues here.
May 20, 2019   |  By BugSplat
Crash reporting can alter the balance between support and development, and swing it in your favor! Sure "literally" is an overused term. But, I think it’s fair to say that “LITERALLY” nobody likes it when software crashes. Users don’t like it when the software they love using breaks. They’re left wondering what happened and how long will it be until there’s a fix.
May 20, 2019   |  By Joey P
We consider ourselves tech savvy. If you are reading this blog, you probably do too. And like us, you probably expect that computers are just supposed to work for you. However, in my experience, this close relationship we share with our machines just expands the realm of possible annoyances we encounter. Here are some easy ways to help you improve your relationship with the most important piece of equipment in your working life.