Operations | Monitoring | ITSM | DevOps | Cloud

Green dashboards, red flags

A VP of Engineering (from a company I’m not allowed to name) told me recently: "You helped us find and fix real user-facing issues. Now we need to convince our CTO why that matters more than the standard SLO’s and systems." Here's the thing: your CTO is not wrong in measuring the systems and basic uptime. That’s the baseline though. They’re all trying to watch everything, but they’re seeing nothing as it relates to users.

Paginating large datasets in production: Why OFFSET fails and cursors win

The things that separate an MVP from a production-ready app are polish, final touches, and the Pareto ‘last 20%’ of work. Many of the bugs, edge cases, and performance issues will come to the surface after you launch, when the user stampede puts a serious strain on your application. If you’re reading this, you’re probably sitting on the 80% mark, ready to tackle the rest.

Logging in React Native with Sentry

Logs are often the first place dev teams look when they investigate an issue. But logs are often added as an afterthought, and developers struggle with the balance of logging too much or too little. As a seasoned developer, you may remember a time when you were asked to investigate an issue and then handed a 200 MB plaintext log file. Three hours and four Python scripts later, you would realize that the problem was in a different component.

Not everything that breaks is an error: a Logs and Next.js story

Stack traces are great, but they only tell you what broke. They rarely tell you why. When an exception fires, you get a snapshot of the moment things went sideways, but the context leading up to that moment? Gone. That's where logs come in. A well-placed log can be the difference between hours of head-scratching and a five-minute fix. Let me show you what I mean with a real bug I encountered recently.

How to debug a Next.js production bug with Logs and Sentry

Stack traces tell you what broke. They rarely tell you why. In this video, Serge walks through a real Next.js production bug that only affected Firefox and Safari. The error showed up clearly in Sentry, but the stack trace alone wasn’t enough to explain what was going wrong. The missing piece turned out to be logs. You’ll see how adding logs to a Next.js API route exposed unexpected request data, how those logs connected back to traces, and how that context made the root cause obvious and easy to fix.

Unity SDK 4.0.0: Console support, logs, user feedback and more

We just released the Sentry SDK for Unity 4.0.0 , our biggest update yet. This major release brings comprehensive gaming console support, structured logging, user feedback capabilities, and significant improvements to help you build better games across all platforms. Here's what's new.