Operations | Monitoring | ITSM | DevOps | Cloud

Dashboard updates: Fewer clicks, more control, faster widget building

You're reviewing your production metrics when suddenly an error spike appears on your dashboard. Your immediate thought isn't "how do I build a new view to investigate this?" but rather "how do I find out the cause quickly?" This is exactly what happened to one of our engineering teams last month when they spotted an unusual pattern in their API response times. Instead of running ad-hoc queries from scratch, they turned to a custom dashboard they had built after a past incident.

A Guide to Logging in React Native

Basic console logging is a good starting point for debugging and understanding an app. For larger, more complex apps, it’s helpful to include additional information and persist logs. In this guide, you’ll learn how to create and view logs in React Native and how to create and save custom logs to a file. We’ll focus on JavaScript logs.

Debugging Applications With Sentry

Sentry is all about bringing together all the context that comes along with when your application is having problems into one place, so you can debug issues faster and get applications up and running. In this End to End demo video, Cody takes you through a common workflow including Sentry's AI powered Autofix, Stack Traces, Session Replays, and diving into Traces and Spans for debugging.

PlayStation, Xbox, Switch, PC, or Mobile - wherever you've got bugs to crush, Sentry can help

Whether it's a boss fight freeze or a sudden disconnect in multiplayer, crashes break immersion and make your players mad. Debugging these issues across multiple platforms—each with its own error-reporting system—only makes things harder.

Godot Updates

Having trouble with bugs in your Godot game? Sentry's Godot SDK helps you track down crash reports, stack traces, and runtime errors. In this video, Stefan will show you how the SDK works in practice. You'll see how it helps whether you're working with GDScript or C#, providing a place to see your errors, so you can fix them and keep your players happy.

Updates to the Sentry Unreal Engine SDK

Sentry's Unreal Engine SDK has gotten an uplift! We've added support for distributed tracing, and make Unreal's Crash-Reporter for desktop optional. Teams can now automatically send crashes and errors to sentry, along with breadcrumbs, events filers, release health monitoring and more. Cody takes us through how we can get started using the Unreal Engine SDK, and how you can use it to see crashes and errors, track down performance issues, and even get screenshots of what users were seeing right before their game crashed.