Updates to the Sentry Unreal Engine SDK
Blog post - https://blog.sentry.io/building-the-sentry-unreal-engine-sdk-with-github-actions
Sentry's Unreal Engine SDK has gotten an uplift! We've added support for distributed tracing, and make Unreal's Crash-Reporter for desktop optional. Teams can now automatically send crashes and errors to sentry, along with breadcrumbs, events filers, release health monitoring and more.
Cody takes us through how we can get started using the Unreal Engine SDK, and how you can use it to see crashes and errors, track down performance issues, and even get screenshots of what users were seeing right before their game crashed.
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Docs: https://docs.sentry.io
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