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Observability

The latest News and Information on Observabilty for complex systems and related technologies.

What's Wrong With Observability Pricing?

There’s something wrong with the pricing of observability services. Not just because it costs a lot – it certainly does – but also because it’s almost impossible to discern, in many cases, exactly how the costs are calculated. The service itself, the number of users, the number of sources, the analytics, the retention period, and extended data retention, and the engineers on staff who maintain the whole system are all relevant factors that feed into the final expense.

Game Launches Should Be Exciting for Your Players, Not for Your LiveOps Team

The moment of launching something new at a game studio (titles, experiences, features, subscriptions) is a blockbuster moment that hangs in the balance. The architecture—distributed and complex, designed by a multitude of teams, to be played across a variety of devices in every corner of the world—is about to meet a frenzy of audience anticipation, along with the sky-high expectations of players, executives, and investors.

Observability in Practice

After years of helping developers monitor and debug their production systems, we couldn’t help but notice a pattern across many of them: they roughly know that metrics and traces should help them get the answers they need, but they are unfamiliar with how metrics and traces work, and how they fit into the bigger observability world. This post is an introduction to how we see observability in practice, and a loose roadmap for exploring observability concepts in the posts to come.

Mario vs. Steve: What Video Games Can Teach Us about Monitoring vs. Observability

Credit: Unsplash What is monitoring? What is observability? Monitoring shows you how a Kubernetes environment and all of its layers are operating. Observability, on the other hand, is a measure of how well internal states of a system can be inferred from knowledge of its external outputs.

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Hybrid Multi-Cloud Demands Holistic Observability

As I said before, Speed is King. Business requirements for applications and architecture change all the time, driven by changes in customer needs, competition, and innovation and this only seems to be accelerating. Application developers must not be the blocker to business. We need business changes at the speed of life, not at the speed of software development.

Introducing Log Observability for Microservices

Two popular deployment architectures exist in software: the out-of-favor monolithic architecture and the newly popular microservices architecture. Monolithic architectures were quite popular in the past, with almost all companies adopting them. As time went on, the drawbacks of these systems drove companies to rework entire systems to use microservices instead.

Open Source for Better Observability

Monitoring cloud-native systems is hard. You’ve got highly distributed apps spanning tens and hundreds of nodes, services and instances. You’ve got additional layers and dimensions—not just bare metal and OS, but also node, pod, namespace, deployment version, Kubernetes’ control plane and more. To make things more interesting, any typical system these days uses many third-party frameworks, whether open source or cloud services.