Cloud-native Android infotainment: your CI pipeline shouldn't depend on hardware
More and more often, infotainment systems are being developed and delivered like software, yet often they are still tested and validated using hardware-centric processes. This is far from ideal: access to devices is limited, environments are difficult to reproduce, and iteration slows down as soon as multiple teams need to work in parallel. These challenges become even more visible as cockpit systems move toward wide displays and high resolutions.