Operations | Monitoring | ITSM | DevOps | Cloud

Debugging Applications With Sentry

Sentry is all about bringing together all the context that comes along with when your application is having problems into one place, so you can debug issues faster and get applications up and running. In this End to End demo video, Cody takes you through a common workflow including Sentry's AI powered Autofix, Stack Traces, Session Replays, and diving into Traces and Spans for debugging.

Godot Updates

Having trouble with bugs in your Godot game? Sentry's Godot SDK helps you track down crash reports, stack traces, and runtime errors. In this video, Stefan will show you how the SDK works in practice. You'll see how it helps whether you're working with GDScript or C#, providing a place to see your errors, so you can fix them and keep your players happy.

Updates to the Sentry Unreal Engine SDK

Sentry's Unreal Engine SDK has gotten an uplift! We've added support for distributed tracing, and make Unreal's Crash-Reporter for desktop optional. Teams can now automatically send crashes and errors to sentry, along with breadcrumbs, events filers, release health monitoring and more. Cody takes us through how we can get started using the Unreal Engine SDK, and how you can use it to see crashes and errors, track down performance issues, and even get screenshots of what users were seeing right before their game crashed.