Operations | Monitoring | ITSM | DevOps | Cloud

Honeycomb CCP Games Case Study

Imagine a universe in which a massively multiplayer online role-playing game (MMORPG) sets Guinness World Records for the size of its online space battles—and that game is built on 20-year-old code. Well, imagine no more. Welcome to the world of EVE Online, where hundreds of thousands of players interact across 7,800+ star systems and participate in more than one million daily market transactions. As you might guess, updating and maintaining this codebase without interrupting game play could pose quite a challenge.

Streamlining Incident Investigation

Honeycomb Customer Success Manager Josh Levin explains how to troubleshoot production incidents using Honeycomb's telemetry data: metrics, traces, and logs. While these data forms have separate interfaces, you can investigate seamlessly within Honeycomb. Josh highlights the key role of the "retriever" service in data ingestion and querying and demonstrates cross-validating tracing data with metrics to spot anomalies in pod deployments and resource usage, presented in a separate dataset. He also uses effective log filtering and searching for keywords like "update status.".

Getting Started with Honeycomb Buildevents and GitHub Actions

Buildevents is a small binary used to help instrument builds to generate trace telemetry. It populates the trace with metadata from the GitHub Actions environment so you have details about what occurred throughout the entire build. In this tutorial, learn how to instrument with Buildevents and GitHub actions.