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When to Add Crash Reporting to Your Game (Earlier Than You Think)

There's a wrong time to add crash reporting, and it's the time most teams pick: after a rough launch, when the reviews are already in and you're reverse-engineering what went wrong from a pile of angry Discord messages. By then the crashes have already cost you, in players, in reviews, in the days you'll now spend chasing bugs you could have seen coming. The fix is to start earlier than most teams do.