Roblox is a gaming platform for 100 million kids all over the world, and to serve them must deploy edge compute globally for low latency gaming experiences. This means imaging, managing and rebuilding thousands of servers. In this talk, Rob Cameron, Roblox Technical Director for Cloud Services, shares how they migrated servers from Windows to Linux for approximately 200k containerised workloads in a seven day timeframe, leveraging MAAS for the path to full orchestration.
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