Operations | Monitoring | ITSM | DevOps | Cloud

Fix slow sites faster with domain-specific Performance Insights, MongoDB support & Continuous Profiling on Sentry

Optimizing app performance can be challenging, even for seasoned developers. Frontends groan under the weight of bloated assets, backends lag from sluggish database queries, and mobile screens freeze at the worst times. But it doesn’t have to be that way. Sentry’s latest update brings domain-specific views to Insights & Profiling, giving developers the clarity they need to solve issues quickly.

AI-Powered Updates-Issue Grouping, Autofix, Anomaly Detection, and more

What if you could not only find software issues you care about but also have the fix ready? We just introduced several updates that intelligently group new issues, reducing noise by about 40% and automatically suggesting fixes to annoying bugs you shouldn’t have to think about.

Smarter search, Uptime Monitoring, and Session Replay updates to simplify your debugging

Whether it’s sitting through a meeting that should’ve been an email or reading a blog post written by AI – no one enjoys losing time they’ll never get back. That’s why we rolled out updates to help you fix problems faster while skipping the manual grind, including smarter search, customizable issue views, real-time uptime alerts, and Session Replay for Mobile.

Smarter search, Uptime Monitoring, and updates to Session Replay

Whether it’s sitting through a meeting that should’ve been an email or reading a blog post written by AI – no one enjoys losing time they’ll never get back. That’s why we rolled out updates to help you fix problems faster and skip the manual grind, including smarter search, customizable issue views, real-time uptime alerts, and Session Replay for mobile.

Enabling Out-of-the-Box Performance Insights in Unity Games with the Sentry SDK

The Sentry Unity SDK has been effective for crash reporting, including: We are confident that we have the best crash-reporting solution out there. Now we were looking towards offering some out-of-the-box insights into the game’s performance. Right out of the gate, we hit the first question: What would auto-instrumentation for Unity games look like?